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Time Bob was created from a play by e-mail RPG system. The following background is quoted from Larry Moore's short interview with fanfic author Richard Ryley:<ref>Moore, L. (2009, July). Time Bomb. Star Frontiersman Magazine, 01(12), 6-34. | Time Bob was created from a play by e-mail RPG system. The following background is quoted from Larry Moore's short interview with fanfic author Richard Ryley:<ref>Moore, L. (2009, July). Time Bomb. Star Frontiersman Magazine, 01(12), 6-34. | ||
</ref> | </ref> | ||
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<blockquote>'''''Editor’s Note:''' Some of you might remember an 80’s cartoon called “The Adventures of the Galaxy Rangers”. Richard Ryley started a play by email campaign several | <blockquote>'''''Editor’s Note:''' Some of you might remember an 80’s cartoon called “The Adventures of the Galaxy Rangers”. Richard Ryley started a play by email campaign several | ||
years ago based on a freeform RPG system. After the adventure he compiled a short story. This is that story.'' </blockquote> | years ago based on a freeform RPG system. After the adventure he compiled a short story. This is that story.'' </blockquote> | ||
<hr width="50%"> | |||
'''Larry Moore:''' "What RPG system did you use?"<br><br> | '''Larry Moore:''' "What RPG system did you use?"<br><br> | ||
'''Richard Ryley:''' “I used a very freeform system for the RPG, which was played by email. It was loosely based on a system I found somewhere, I can't remember the exact details, but in essence the idea was you gave the player a choice of two options in discussion, and which option he took determined if he succeeded or failed. You chained a bunch of these choices together to create any mix of odds from 50% to 25% to whatever. What I ended up doing is coming up with rules off the top of my head to base a check off of the players' post, for instance "is the third word of the second sentence more or less than 4 letters?". That way I didn't have to ask them, I just had them role play what they were doing and I told them if it worked.<br><br> | '''Richard Ryley:''' “I used a very freeform system for the RPG, which was played by email. It was loosely based on a system I found somewhere, I can't remember the exact details, but in essence the idea was you gave the player a choice of two options in discussion, and which option he took determined if he succeeded or failed. You chained a bunch of these choices together to create any mix of odds from 50% to 25% to whatever. What I ended up doing is coming up with rules off the top of my head to base a check off of the players' post, for instance "is the third word of the second sentence more or less than 4 letters?". That way I didn't have to ask them, I just had them role play what they were doing and I told them if it worked.<br><br> | ||
It was a bit vague, but it was really flexible and led to some great scenes. For instance, when Goose used Killbane's device to try and recharge his badge, I told him he wouldn't know if it worked until he tried it. When he tried it, in the final fight, I made a roll, and the charge failed. However, he just kept acting like it hadn't, and I made another roll, and the bluff worked. So that whole bit was generated randomly. :D” | It was a bit vague, but it was really flexible and led to some great scenes. For instance, when Goose used Killbane's device to try and recharge his badge, I told him he wouldn't know if it worked until he tried it. When he tried it, in the final fight, I made a roll, and the charge failed. However, he just kept acting like it hadn't, and I made another roll, and the bluff worked. So that whole bit was generated randomly. :D” | ||
<br><br> | <br><hr><br> | ||
<center><h3>Characters</h3></center> | <center><h3>Characters</h3></center> | ||
<br> | <br> |
Revision as of 10:10, 27 April 2019
Time Bomb
by Richard Ryley
Background
Time Bob was created from a play by e-mail RPG system. The following background is quoted from Larry Moore's short interview with fanfic author Richard Ryley:[1]
Editor’s Note: Some of you might remember an 80’s cartoon called “The Adventures of the Galaxy Rangers”. Richard Ryley started a play by email campaign several years ago based on a freeform RPG system. After the adventure he compiled a short story. This is that story.
Larry Moore: "What RPG system did you use?"
Richard Ryley: “I used a very freeform system for the RPG, which was played by email. It was loosely based on a system I found somewhere, I can't remember the exact details, but in essence the idea was you gave the player a choice of two options in discussion, and which option he took determined if he succeeded or failed. You chained a bunch of these choices together to create any mix of odds from 50% to 25% to whatever. What I ended up doing is coming up with rules off the top of my head to base a check off of the players' post, for instance "is the third word of the second sentence more or less than 4 letters?". That way I didn't have to ask them, I just had them role play what they were doing and I told them if it worked.
It was a bit vague, but it was really flexible and led to some great scenes. For instance, when Goose used Killbane's device to try and recharge his badge, I told him he wouldn't know if it worked until he tried it. When he tried it, in the final fight, I made a roll, and the charge failed. However, he just kept acting like it hadn't, and I made another roll, and the bluff worked. So that whole bit was generated randomly. :D”
Characters
Gamemaster
Richard Ryley
Shane Gooseman
David Wills
Walter "Doc" Hartford
Luther Frisch
Zozo
James Grabowski/Stephen Long
Buzzwang
Robert Richards
Daisy O'Mega
Anastasia Atomaczyk
- Time Bomb
- Time Bomb - Chapter 01
- Time Bomb - Chapter 02
- Time Bomb - Chapter 03
- Time Bomb - Chapter 04
- Time Bomb - Chapter 05
- Time Bomb - Chapter 06
- Time Bomb - Chapter 07
- Time Bomb - Chapter 08
- Time Bomb - Chapter 09
- Time Bomb - Chapter 10
- Time Bomb - Chapter 11
- Time Bomb - Chapter 12
- Time Bomb - Chapter 13
- Time Bomb - Chapter 14
- Time Bomb - Chapter 15
- ↑ Moore, L. (2009, July). Time Bomb. Star Frontiersman Magazine, 01(12), 6-34.