The Ax: Difference between revisions
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...down a few more halls. There, Niko begins to hear humming noises. With her last bit of psychic power, Niko is able to locate the door to the control chamber. Turns out a bunch of computers are controlling this fun house, it's not just a curse, dependent on a lot of bad luck. Now Doc's in his element, as he calls up one of his program, Pathfinder, to enter and hack into the computer. The Ax is coming so he has to work fast. But it's an ancient system and tough to override. Niko will have to hold off the Ax long enough to for Doc to find the controlling programs. Pathfinder does inform them her that she should aim for the Ax's bejeweled forehead. | ...down a few more halls. There, Niko begins to hear humming noises. With her last bit of psychic power, Niko is able to locate the door to the control chamber. Turns out a bunch of computers are controlling this fun house, it's not just a curse, dependent on a lot of bad luck. Now Doc's in his element, as he calls up one of his program, Pathfinder, to enter and hack into the computer. The Ax is coming so he has to work fast. But it's an ancient system and tough to override. Niko will have to hold off the Ax long enough to for Doc to find the controlling programs. Pathfinder does inform them her that she should aim for the Ax's bejeweled forehead. | ||
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Revision as of 04:30, 4 January 2018

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We're on an ancient world, an abandoned mining colony, fraught with danger and stuff. So naturally, Old Roy McIntyre and Burro-5000 must be about. And sure enough, there they are, making their way into a closed mine shaft. Using his space-age divining rod, Roy locates a spot which seems like a mighty good place to dig. A few blasts of his turbo-pick and the mine shaft wall breaks into...a hallway. |
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Naturally, Roy and Burro investigate. They enter a large chamber and Burro turns on its headlights. There in the middle of the chamber is a giant crystal statue of an axe wielding golem...or so it would seem. Embedded in its forehead is a red jewel that reacts to the light from Burro. Alarmed, Roy drags the "aluminum-hide" of Burro out of there and decides to contact the Galaxy Rangers, because "they'll know what to do." |
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Niko and Doc are on a training mission when Commander Walsh sends word about Roy's discovery of an ancient alien artifact. And since Niko loves ancient alien artifacts, she and Doc break off from maneuvers and visit the Bardo mining colony. Turns out Niko and Old Roy are old friends from a previous archeological dig. Niko introduces Roy and Burro to Walter "Don't call me Wally" Hartford. Some snappy banter and then Roy takes them to the chamber to discover the ancient statue is gone! Niko then proceeds to do a psychic reading of the room. She gets images of the ancient civilization, a snake-like race, which built the statue, gave it the power crystal and named it "the Ax" (or Axe, we batted that around awhile, but Axe seemed very formal). She gets a real "danger" vibe. Turns out it's not a statue, but a guard protecting an ancient king's tomb and treasure. |
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Roy likes the concept of a treasure. Until the 60 foot golem manages to sneak up on them and tries to do a hatchet job on them. They manage to avoid the blade. Doc gets off a few laser blasts, but the light only passes through the crystal Ax. And it angers it. Turns out the Ax's ax can also send out sonic waves that can blow things up, too. The rangers et. al. make a break for it. |
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This was my first script for group Mandell, and went through a lot (pronounced: ALOT!) of rewrites. We were still trying to figure out many things, like their badges, how did they work? It was while I wrote this they came up with the idea of the rangers having to touch the badges to activate them. I didn't realize how big the Ax was until I saw the episode. To me, it was a Frankenstein/Golem type of thing. And we were still trying to determine just how space savvy the group was. At the time they were leaning toward making the group less experienced in space...some of Doc's lines that made it into the episode were holdovers from that attitude.
And my original ending involved duplicating holograms and a Capt. Kirk-like use of logic to have the Ax self-destruct (as the Ax attempts to destroy holographic decoys, it causes them to duplicate. Since the Ax is programmed to destroy, the fact that it keeps "creating" things, causes it to overload and blow a fuse.) Another ! big influence was Indiana Jones, the whole episode was a temple of doom if ever there was one.
Though it's not my favorite episode, I did get to begin a number of things, creating Roy and Burro, the "don't call me Wally" running gag, and giving the proceedings a sense of humor. And, hey, they liked it enough to let me write more, so there you go. But Rawlins and I never got to see the return of the Ax in our Road Runner homage episode that we wrote, "Buzzwang Gets the Ax."













